![]() ![]() When disabled you have to click on "Build Mesh". When enabled the mesh will be recreated automatically once you have changed a mesh parameter. Here it is possible to control the strength of the motion blur effect. you can apply the new "Polygon Reduction" tool to the meshes.it is possible to use the "Phong" tag's settings to improve the mesh's render quality. ![]() the mesh's normal quality is usually not so good as with "Auto Mesh Normals" turned on.Cinema 4D's "Phong" tag will not have any effect on the mesh.the RealFlow | Cinema 4D mesh engine will create the normals to create best result in terms of flicker and jitter effects.High values in conjunction with high "Relax" settings might produce unrealistic results, unless you really want to achieve a certain effect, e.g.Over-relaxed meshes have sharp borders and a stringy look. We recommend values between 0.1 and 0.3, and alter “Relax Iterations” instead. Valid values range between 0 (no thinning) to 1 (maximum). This type stretches and sharpens the mesh’s edges and gives you a much more natural look. We recommend settings between 0.1 and 0.3. This filter is an easy-to-use method to improve the mesh's overall quality. With settings of 8 and more, many details will be lost. Higher values (6-7) can be used to close small holes in the fluid or remove unwanted patterns. from "Centimeters" to "Meters".Ī value of 4 or 5 is sufficient in most cases. The value corresponds with Cinema 4D's "Project Scale" und "Project Settings" ( Ctrl/Cmd + D) and is updated accordingly when the unit is changed, e.g. ![]() You can refine the mesh with the "Smooth" parameter.With high settings you might lose detail and mesh looks blobby with thick borders.With small "Radius" values and a low number of particles the mesh might look eroded or you will even see individual spheres.The quality of the mesh also depends on the number of particles, and more particles create better meshes.The size of these spheres is controlled here: To create the mesh, RealFlow | Cinema 4D creates spheres around the particles and blends them. This is the mesh's quality level: the better the quality, the more polygons, and the longer the mesh creation time. You can choose the topology of the output mesh between quads and triangles. RealFlow | Cinema 4D fluids can be converted into Thinking Particles by checking Fluid > Particles > Create Thinking Particles.From the window, drag an entry from "Particle Groups" to the "TP Group" field. ![]()
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